Flex Component Kit for Flash CS3(continued..)

Quick overview of using the Flex Component Kit

 

Flash content requirements

  • Exported content must be a MovieClip symbol
  • Registration point must be upper-left corner
  • Frame rate should be 24 to match Flex’s default frame rate
  • The symbol name should be a valid ActionScript class name (alphanumeric characters only, no spaces)

Preparing Flash content for use in Flex

  • In the Flash Library Panel, select the symbol(s) you want to use in Flex
  • Select Commands > Make Flex Component
    • If the current frame rate is not 24fps, you will be asked if you want to change it to 24fps
    • Any changes made to the FLA file and symbol(s) are printed to the Output panel

Select File > Publish to create the SWC file

Bringing the Flash content into Flex

  • In FlexBuilder project properties dialog
    • Choose “Flex Build Path” in the category list
    • Select “Library Path”
    • Select “Add SWC…” and choose the SWC exported from Flash
    • Close the project properties dialog
  • In your MXML code, start typing the name of the Flash class. You will see it in the code hinting popup.

What Are the Limitations?

  • Flex Components created in Flash do not appear in FlexBuilder’s Design View or Components Panel. This will be addressed in the next version of Flex Builder.

After publishing a SWC from Flash, you may need to touch your MXML file to force a recompile.

Read the full story: Flex Component Kit For Flash CS3

Source:labs.adobe.com

One Response to “Flex Component Kit for Flash CS3(continued..)”

  1. What I learn about flex/flash integrations ? « BK Flex Says:

    [...] http://anandvardhan.com/2007/06/29/flex-component-kit-for-flash-cs3continued/ [...]

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