Flex Cant but OpenLaszlo did .. it runs on iPhone
Posted on | April 27, 2009 |
Sorry for being in staelth mode since last few months, was bit stacked with personal commitments.
This is a good news for opensource world but definately not a good news for Flash guys who were claiming its not possible due to blah blah reasons.
OpenLaszlo apps can run on iPhone, thus opening a great platform for developers.
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4 Responses to “Flex Cant but OpenLaszlo did .. it runs on iPhone”
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May 21st, 2009 @ 5:57 pm
“OpenLaszlo apps can run on iPhone” … what’s the point here, that article is talking about dhtml openlaszlo, not about swf compiled app??
May 21st, 2009 @ 7:51 pm
OpenLaszlo is a great example of what can be done with a platform when freed from corporate ‘baggage’ - no offense intended for Apple, Adobe, et al.
However… the iPhone app isn’t Flash. It’s DHTML.
“OpenLaszlo is an XML and JavaScript platform for creating runtime-independent rich internet applications. An OpenLaszlo application can be compiled to run in Flash Player, or in browser-native DHTML…”
The weblog that details the experience is pretty clear that Flash output wasn’t an option and that they leveraged the SDK for iPhone Web Applications (e.g. Safari/Ajax).
Still… Kudos to the ppl at OpenLaszlo!
May 21st, 2009 @ 8:49 pm
[...] Flex Can’t but Lazlo Can- OpenLazlo on the iPhone [...]
May 21st, 2009 @ 10:50 pm
The story is clearer than you might have presented.
Apple provides a Safari runtime. It also approves some standalone applications for distribution.
But Apple bars other general runtimes — Flash, AIR, Java, Mozilla, Silverlight, all would remove Apple’s ability to control which applications appear on their devices.
Laszlo can compile its markup to HTML. Unity3D can create standalone applications. Either of these approaches may make it through the Apple permission process.
jd/adobe